RTEMS + PS3
sjohnson at sakuraindustries.com
Thu Aug 23 23:17:37 CDT 2007
Karel Gardas wrote:
> Hoan Hoang wrote:
>> I don't have a PS3 yet but would very much like to see that
>> happen. So please do the port. :-)
> The same here! :-) Please consider using Full System Simulator which is
> available as a part of Cell SDK for debugging:
As far as I can tell, that is for simulating the Cell Hardware, but on a
PS3 you have to arbitrate the hardware with a Hypervisor, which makes it
hard to use the simulator without a lot of work. It would be OK if I
was proposing RTEMS on a Blade server for example.
> Good luck!
>> Steven Johnson wrote:
>>> As you may or may not be aware, the PS3 has the ability to have an
>>> "other os" installed on it, basically this means sony have given
>>> homebrew developers a way to write native code for the PS3, this code
>>> runs under the PS3's Hypervisor, so its access to hardware is "managed",
>>> but otherwise its just code running on the bare PS3 CPU.
>>> I am considering porting an RTEMS application of mine to it, because it
>>> is cheap consistent hardware which is very good at media applications,
>>> which is what my application needs.
>>> My question is, the PS3 has a dual thread PPC64 cpu (plus some other
>>> stuff we wont worry about at the moment). Are there any examples of
>>> RTEMS running on processors with multiple hardware threads? If not what
>>> should I watch out for in this port, as I want to use both hardware
>>> threads for maximum performance.
>>> Are there any other suggestions before I embark on this port?
>>> I know there are Fat file system drivers in RTEMS at the moment, what
>>> about other file systems, like ext2, are there any projects implementing
>>> those yet?
>>> rtems-users mailing list
>>> rtems-users at rtems.com
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>> rtems-users at rtems.com
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