RTEMS + PS3
kgardas at objectsecurity.com
Thu Aug 23 22:27:27 CDT 2007
Hoan Hoang wrote:
> I don't have a PS3 yet but would very much like to see that
> happen. So please do the port. :-)
The same here! :-) Please consider using Full System Simulator which is
available as a part of Cell SDK for debugging:
> Steven Johnson wrote:
>> As you may or may not be aware, the PS3 has the ability to have an
>> "other os" installed on it, basically this means sony have given
>> homebrew developers a way to write native code for the PS3, this code
>> runs under the PS3's Hypervisor, so its access to hardware is "managed",
>> but otherwise its just code running on the bare PS3 CPU.
>> I am considering porting an RTEMS application of mine to it, because it
>> is cheap consistent hardware which is very good at media applications,
>> which is what my application needs.
>> My question is, the PS3 has a dual thread PPC64 cpu (plus some other
>> stuff we wont worry about at the moment). Are there any examples of
>> RTEMS running on processors with multiple hardware threads? If not what
>> should I watch out for in this port, as I want to use both hardware
>> threads for maximum performance.
>> Are there any other suggestions before I embark on this port?
>> I know there are Fat file system drivers in RTEMS at the moment, what
>> about other file systems, like ext2, are there any projects implementing
>> those yet?
>> rtems-users mailing list
>> rtems-users at rtems.com
> rtems-users mailing list
> rtems-users at rtems.com
Karel Gardas kgardas at objectsecurity.com
ObjectSecurity Ltd. http://www.objectsecurity.com
More information about the rtems-users